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Release Date: 28 Mar, 2017
RIVALS OF AETHER is an indie fighting game where warring civilizations summon the power of Fire, Water, Air, and Earth. Play with up to four players either locally or online.



Overview
RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Choose a Rival to bring into the battlefield and manipulate the powers of the classical elements and animal movement. Praised for its competitive gameplay and intensive training tools, Rivals of Aether is the perfect entry to the Platform Fighter genre.
Game Features
Choose
VERSUS MODE
to duke it out in competitive 1v1 or 2v2 fights, or jump into a free-for-all.
Play
STORY MODE
to learn the backstory behind each rival and begin to uncover the hidden mysteries of Aether. Bring along a friend with drop-in local co-op.
Dive into
ABYSS MODE
to see how many waves of shadowy fighters you can defeat and reach the leaderboards alone or with a friend. Customize your Abyss Mode builds and challenge your friends in
ABYSS VERSUS
.
Play a relaxing game of
TETHERBALL
on the beach in this sport-themed game mode. Don’t take it too lightly as there is real depth here and your opponent looks serious!
Take your skills online in
ONLINE VERSUS
! Play against your friends and set your own rules. Or test your skills in
RANKED MODE
to climb the leaderboard.
Study
TUTORIAL MODE
to hone your skills from beginner to advanced lessons. Or boot up
PRACTICE MODE
to get your hands on all the frame data and hitbox visualizations.
Rivals
Zetterburn, a son of the ruling family of the Firelands, is an experienced and hardened warrior. In battle, Zetterburn uses no weapons except for his razor-sharp claws and ability to control flame.
BURN DAMAGE - Zetterburn´s special attacks can set opponents on fire, causing them additional damage over time.
WILD FIRE - Zetterburn´s Down Special places flames on the stage. These flames stay for a period of time, burning any opponents who come in contact with them.
FIRE AMP - When an opponent is burning, Zetterburn´s Strong Attacks can absorb the flames and launch the burned enemy twice as far, making for an effective killing blow.
Orcane is a playful trickster, notorious for escaping even the most precarious of situations. He can transform into water and confuse enemies with a spray of bubbles.
PUDDLE TELEPORTATION - Orcane creates a puddle with his Neutral Special or Down Special. He can then teleport to his puddle using his Up Special as a powerful vertical blow or an effective recovery when launched off the stage.
BUBBLE EVAPORATION - Orcane can turn his puddle into a pillar of bubbles with his Down Special to trap enemies above the puddle.
WATER AMP - When standing on top of his puddle, Orcane can consume the water underneath him to perform powerful Strong Attacks with far greater range and knockback.
The youngest trainee in the history of the Air Academy, Wrastor has never lived by anyone´s rules but his own. Currently an Aerial Ace for the Air Armada, Wrastor is wrecking havoc among the Armada´s enemies and generals alike.
WINGED FLIGHT - Wrastor can jump 4 times, making him incredible at controlling the air and recovering from the toughest falls even when things look grim.
WIND CURRENT - Wrastor can create a Wind Current with his Forward Special, allowing him to move faster within it and chase his targets more effectively.
AERIAL ACE - Wrastor performs his charged Strong Attacks in the air instead of on the ground, a first for this genre.
Kragg is a defender of the colossal Aet
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