📌Activation: Steam
1️⃣ Region: Russia + World
2️⃣ Once activated, it will stay on your Steam account forever!
3️⃣ Supported languages: according to those specified in Steam
4️⃣ Instant delivery by e-mail immediately after payment!
Release Date: 30 Jul, 2023
A story-driven stealth game. Knock out mutant seagulls as you explore derelict mines and climb the ropes of rusted sail ships.
The home town is in peril. A crew has been sent on a mission across seas, and you are their stealth expert! Merge with the shadows in this indie game crafted by three people. Infiltrate enemy bases, knock out or avoid the guards, complete your objectives, and climb or row back to safety to report to your captain.
In a rust-ridden post-apocalyptic world, mutant gulls are fighting for survival among the ruins of a foregone industrial age civilization. An ever-growing faction of warriors called the scarves is clamoring the lands. Your home town is the last bastion of its continent still standing to fight them. The town´s main defense lies it´s pneumatic weapons, and your crew has been sent across seas to find a working compressor.
The Early Access version has 3-4 hours of content in 3 missions
sneak, climb, fight, row, and explore derelict environments
old school stealth experience with little hand holding with indicators
A story centered around survival and connivery, with dialog that conforms to player´s actions
Open environments with a tense mood fortified by the sound track
Sneaking
In the dark corridors, light is both your enemy and friend. Guards have a lightness-based sight and hearing.
Non-lethal takedowns
To render enemies unconscious, you can jump on their backs, sneak up to them, or use doze grenades to knock them out from the distance. Just remember to hide the bodies.
Combat
When stealth fails, it´s time to resort to the tools found scattered around in levels. Battles in Gust of Wind are hectic and usually end quickly. In open spaces, there may be room to dodge roll and jump out of the enemy´s reach, in cramped corridors you better have a more effective weapon than the opponent. Dual wielding is also a good way to get an upper hand.
Freedom of movement
The small but open sandbox environments often have many routes to completing an objective. Climb elements like ladders, poles and ropes to stay out of sight or reach, and use rowboats for faster movement across the waters.
Gadgets
In addition to weapons and carriable light sources, there are also gadgets like grappling hooks and cranes that can provide an alternative way in.