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Release date: October 25, 2016.
Developer: Rogue Factor
Publisher: Nacon
Localization: English and other languages
Activation System: SteamRegion: RU/CIS 🌐Mordheim: City of the Damned is required to runThis squad adds the undead, 7 new unit types, and a fully playable campaign with a unique dramatic persona, Katerina von Dernsbach.
Vampire
Among the most terrifying creatures attracted to the ruins of Mordheim are the vampires, leading squads of the undead. Ruthless, intelligent, and endowed with powers that can rival those of an ogre, they have more versatility and independence than other undead. They are the aristocracy of the night, viewing mortals as either slaves or prey. Their dark powers are focused on the service of Count Vlad.
Initial Weapon Set:
- Set 1: spear and shield
- Set 2: nothing.
Level of equipment proficiency:
- Hand Combat: Axe, dagger, halberd, hammer, mace, spear, sword, two-handed axe, two-handed hammer, two-handed sword.
- Range: Bow, Longbow, Shortbow.
- Armor: Helmet, Shield, Light Armor, Heavy Armor.
Attributes:
- Immunity: Immune to One for All, Fear, and Terror checks.
- Immunity: Poison: Immune to the effects of poison.
Starting Skills:
- Terror: Enemies that engage or begin a turn with the user must pass a Terror test. If they fail the test, their maximum attack and strategy points are reduced by 3. The debuff lasts until the Terror test is passed at the start of the turn. Passing any Terror test grants immunity to Terror for 2 turns.
Necromancer
When a mage´s lust for power or fear of death takes hold of his mind, it can lead him to learn the black art of necromancy. Necromancer magic focuses on two effects: the destruction of life and the usurpation of death. Their spells can starve a warrior in the prime of life or bring life back to a corpse in the grave. Many of these men have moved into the service of the von Karsteins, enjoying protecting vampires from witch hunters who would like to destroy them.
Initial Weapon Set:
- Set 1: Staff.
- Set 2: Nothing.
Level of Equipment:
- Hand Combat: Axe, dagger, halberd, hammer, mace, spear, staff, sword, two-handed axe, two-handed hammer, two-handed sword.
- Range: Bow, Longbow, Shortbow.
- Armor: Helmet, Shield, Light Armor, Heavy Armor.
Privileges:
- Arcane spellcaster: Allows you to cast spells. Casting spells can lead to a bad effect called the Curse of Ceenthe.
- Natural Leader: Can buy the skill "Natural Leader".
Initial Spell:
- Rotten Touch.
- Target: One enemy.
- Deals 8-13 damage to living targets. Bypasses armor absorption. Damage is increased by Disease Bearer debuffs.
Starting Skills:
- Warp Attunement: After collecting Wyrdstone it reduces the cost of the next spell by 1 OP and the chance of Tzeentch´s curse by 10%. The next action must be a spell, otherwise the effect is lost.
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