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Release Date: August 13, 2019
Age rating: 16
Developer: Fatshark
Publisher: Fatshark
Localization: Russian (interface and subtitles)
Activation System: Steam
Region: Russia
Description:
⚡ Attention! To start the expansion requires the presence of the game Warhammer: Vermintide 2.
The first expansion to Warhammer: Vermintide 2 adds a completely new faction of enemies and new challenges to the game. A meteorite falls on the lands of Reykland, and beastmen rush to the place of its fall from the thicket of Reykwald to seize it and make it a stone of the herd. Five heroes have to stop them and prevent the Empire from suffering terrible misfortune. Key features: A new faction of enemies: beastmen. The ugly cross between a man and a beast - the beastman - has a human mind and the cunning of a wild animal. The fierce and warlike beastmen willingly open their hearts to Chaos and show neither compassion nor nobility. Feeding pure malice to all manifestations of order and reason, these children of Chaos seek to destroy the world in a bloody massacre.
New increased complexity. The cataclysm has returned - even more destructive.
Increased maximum level - from 30 to 35 - and new talents for battles.
A new system for passing Plexus. In the extension of the "Wind of Magic" a completely new and unique system for passing Plexus has been introduced, as well as forged versions of all types of weapons.
5 new weapons: one for each hero
- Kerillan got a shield and a spear.
“Sienna will be able to throw flames with a fiery brush.”
- Bardin got a new set of throwing axes.
“Salzpire now owns a gizarma.”
- Kruber can use a heavy spear.
A new level of adventure: "Bad omens." Encourage your friends to experience strength on a new level, fighting with the powerful and strong beastmen.
New game mode: Winds of Magic. Try with your friends to pass a new set of tests with increasing complexity - Plexus, pierced by eight Winds of Magic.
The "Wind of Magic" mode transfers players to various "plexuses" and is a combination of the following elements:
- Map - a fragment of an existing adventure map.
- Wind - various Winds of Magic will affect the map, changing it.
- Goal - on each map, players will have a specific goal.
- denouement - upon reaching the goal, the players will meet with the final test.
- Difficulty - as you progress through the difficulty will increase.