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Uploaded: 20.04.2018

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$0.47
Release date: October 24, 2016
Age rating: 12
Developer: ArkHouse
Publisher: Forever Entertainment S.A.
Localization: English
Activation system: Steam
Region: Russia

Description:
 "When you die, you usually have one simple desire - to go back and say to them:" Hey, guys, it´s all right! Do not be sad. Because you know what? On both sides it´s normal, serious! "But it´s not easy to return - the only way will be dreams:" half asleep "-" phantom dreams ". The problem is that if you get stuck, then turn into a demon. It is difficult to say how it is, but we assume that it is a painful and useless experience. In fact, it´s better to avoid it. My personal "problem" is that I´m already stuck here. And I do not know how I will get out this time ... "In his journey to" The Other Side ", the Reader (and his" natural companion ", the Writer) meets many different ghosts and demons, holy spirits and gods. He also meets the Singer, who is neither a ghost nor a demon. At some point, it becomes important to the reader. Although understanding this will not stop it. The world of Ghostdream should be frightening, but it´s not. He´s just dark. The story should be sad, since all the characters are more or less dead, but that´s not so, because they usually do not remember anything except for a few small details (for example, the protagonist remembers himself reading the book, so they call him the Reader; this is his whole memory). Ghostdream is a point and click adventure game in retro style, in which the player must explore the world, learn history and solve puzzles. Key Features: 55 fully animated places (rooms);
10 characters;
8 major puzzles (items are not required as opposed to full exploration of all available territory) standard action-adventures (such as, go there, click it, click then ...);
16,000 stories of the world (fully voiced);
To pass Ghostdream for the first time, it takes about 10 hours;
20 songs on the soundtrack;
A 60-page book of illustrations (together with a guide to solving puzzles).
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