It´s a classic "Battleship" game. Your opponent is computer. In the first phase of the game you need to place your ships (the left side of the playing field). The right mouse button allows you to turn the ship left the ship puts to the specified location. Once all the ships are placed the game automatically goes into battle mode.
The project utilizes: creation and registration of a class of its own OS windows, message loop processing, GDI+ for rendering, processing user input, determining the correct placement of the ships, not too stupid enemy AI.
No additional documents provided! There´s source code of the project made with Microsoft Visual Studio C ++ 2008 Express Edition (never updated since). And a compiled executable. Important parts of the code are commented in Russian. There´s also a block diagram of the AI algorithm in the archive.
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